This matcap: https://hazardousarts.deviantart.com/art/Haz-Skin-Matcap-495671758
It worked perfectly in 4r7 but for some reason in 4r8 the matcap appears overexposed. The colors are blown out. Any ideas why?
This matcap: https://hazardousarts.deviantart.com/art/Haz-Skin-Matcap-495671758
It worked perfectly in 4r7 but for some reason in 4r8 the matcap appears overexposed. The colors are blown out. Any ideas why?
I’ve seen someone else report this–that certain custom matcaps created in a previous version look overexposed in R8. There were no announced changes to the matcap system as far as I know, but that doesn’t mean there weren’t any.
Examining the material, it seems the Material > Modifiers Intensity A and Intensity B values are quite high compared to other skin matcaps in Zbrush. If you drop these values to 1.0 or less, it should look like normal.
I don’t know if there were some change to those values in R8, or if perhaps R7 was faulty in this regard and not rendering those values as it should, or if theres something about R8 import causing those values to get spiked.