ZBrushCentral

Center of rotation... [Easy questions]

Is it possible to change the center of rotation without changing the true center of the object? I want to make a sub-selection of a mesh, center it on my screen (alt+click), then do something so when I rotate the view, it stays in the center of my screen.

Also, this one should be easy: How do you change the canvas size?

Thanks! :slight_smile:

Hi…first off to change the document size or (canvas size) go to the document window and select the size you want with the sliders and click new document.

secondly when editing a partial mesh you can click the local button which I believe is on the right side of your screen. That will change the pivot point to center on that object so it will rotate in its own space instead the parent object space.
Check out the FAQ forum and the Quicklinks forum…alot of these kinds of questions are answered there and you won’t have to wait for someone to come along and answer you!:smiley:

Should have thought of checking the sticky, I did about a 10 minute search before asking. There are so many interesting threads, it’s easy to get lost…

Thanks for the reply. I hear a lot of requests for ‘answers from aninuts’, I see you really know your stuff. Keep it up, it’s nice having a friendly guy dedicate his time to helping people (like myself). :smiley:

Actually, it’s S.Pivot that temporarily sets the pivot point to the center of the visible area and C.Pivot that clears it again.

Local will dynamically change the center of rotation to always be the last edited point.

:slight_smile:

Hahaha somehow I doubt there are requests for answers from me…Auricks the main man!! I don’t really know alot but I do read these forums and of course spend the two minutes I have playing with my fav program in the whole world and find sometimes I have been there or done that so I can help once in awhile while poor Aurick gets his two hour nap in and I eat my dinner!:smiley:

And yeah…lots and lots of great threads, when I first learned about this program and I downloaded the trial version, I was lost for two weeks reading them all and trying to experiment with ones that interested me most. It’s a great way to learn this fantastic program!!:wink:

edit…hahaha see? Aurick is the man!!!

Ooooops, you’re right about Aurick. :laughing: I got your names mixed up. How embarasing… :o

I did another search for the ‘Set Pivot Point’, and found a bunch of responces, and threads, I guess once you know the answer, searching for it is a lot easier.

Also, to use the Set Pivot Point, you have to mask something first, right? And that’s Ctrl+Click+Drag, right? (Just checking). I tried it for a bit but couldn’t get it to work (screen went blank as if it was centering on nothing). I guess that’s been the problem all along.

Anyway, thanks. :+1:

Not mask, hide. That’s Ctrl+Shift+Drag or Click. The Practical Guide and the ZScripts included with ZBrush cover this in more detail.

Ok, I think I’ll stop asking questions until I’ve gone through a LOT more of the ZBrush scripts.

I’ll explain why I’m crash coursing ZBrush.

This week I’m taking a five-day 3D Studio Max summer camp course. It’s a human modeling, texturing and skinning class designed specifically for high school students who are interested in modeling (it’s course 3 of 4, I jumped in here because I have some past experience).

My instructor and myself really hit it off, I’ve been showing him tips and tricks in 3Ds he didn’t know about, a bunch of self-taught things that have payed off. I had downloaded the ZBrush demo ages ago because I had seen what it could do, but eventually abandoned it because I didn’t have the patience to learn the 2.5D interface.

Anyway, I sent my instructor off to the ZBrush site, showing him a few models and a video. He gaped at the screen in utter amazement, riveted by the incredible detail given to models very quickly.

He downloaded the demo, and is planning to purchase the software within a few weeks. He’s been coming to me with questions, because I’m the one with past experience. :lol:

Anyway, he’s going to talk to the university training director about switching the human modeling course from 3Ds Max to ZBrush (we’re talking about 50 computers here). :smiley:

Needless to say, this has rekindled my interest in learning ZBrush, and with questions pouring in from my instructor, I’m doing everything I can to stay one step ahead of him. :cool:

hahaha if ya read the Practical guide and watch all the zscripts included with z2…you will be 3 steps ahead of him. Of course you’ll need photographic memory so maybe…2 steps ahead!!:smiley:

I hope you don’t get e-mailed every time I reply to this thread. :lol:

There’s a screenshot. All I do is click on the Set Pivot Point button. The canvas just goes blank. It seems to work about 25% of the time, but I don’t know what I’m doing different 75% of the time to mess things up. I’ve checked several threads, but no luck at all. :confused: Clearing the pivot point brings me back to normal.

EDIT: I think I found the culprit. Changing the pivot point also changes the camera view, so it needs to be recentered (Alt+Click) before the model snaps back into the camera’s view. Can this be confirmed?

One question…is that a multi-displacement zscript tutorial or is that the multidisplacement plug-in and why is it loaded? Are you going to try multi-displacement on this guy?

It should be just the tutorial, I’ve been systematically going through the tutorials.