I am speechless every time I see your work mate!
Really inspirational and a big motivation for me.
Theres nothing else to say Cedric except OUTSTANDING!
Looking forward seeing more from you.
Cheers mate,
Kenny
Great modeling and texturing - good job
Really impressive design, the model turn out really well, the various details are super straight and clean how did you achieved that level o precision in ZB? Bye
Beautiful!
How are you keeping the lines so clean? What technique or brush did you use to make those lines?
toujours aussi bon…
hi. really nice work. I would like to learn more from you.one question on the recent subject how did you crease a middle edge on the blue polygroup while leaving the other edges on the same group untouched ? I mean the horizontal edge in the biggest ellipse.
As I already said Superb work Cedric!
For those who want to learn hard surface in Zbrush with quite the same technique as Cedric seems to use, I recommend Mike Jensen’s tutorial here:
http://eat3d.com/zbrush_hardsurface2 . I bought it and I guarantee it’s extremely good and informative.
olala ca dechire un max!
le details des textures des vetements et metaux sont top notch.
felicitations!
SAME HERE! I’d buy at once any tut done by you! I am totally in love with your sculpts!
NO words to express my mood.so awesome.
i have only one question,when you do the last robert,do you design it on paper or photoshop before you go to zbrush,or you directly do it in zbrush.
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I Love your designs man overall, they’re incredibly appealing. But my main crit (Being an Animator) would be to take into consideration the mobility of the characters when you are designing them. Looking at the mech guy from a glance, I don’t think he would have much of a range in terms of flexibility with all those interlocking plates of metal. Heck, he couldn’t even move his arm forward because of the plates that meet up at his bicep, delt, and peck. His legs could flex a little, but there is no way he could walk do to that plate that makes up his Vastus Medialis.
I get the same answer from modelers at work, its just a game model. We can just fudge it! But in the end, as we approach next gen, no one is going to want to see bendy metal. The design may be cool to look at in a T pose, but not nearly as cool when it moves. I see so many great models and modelers, but only a fraction of them design stuff thinking of the animator who has to pose them.
This is ZBC Most Popular , so all people here are Outstanding , amazing job !!!
It’s finally the launch of Ghost Recon Future Soldier today
I know it was a challenging adventure for the team but I’m really impressed by what they managed to achieve !
I would like to thank 3 amazing people :
- Laurent Fisher
- Vincent Delassus
- Benoit Lambert
Thank you guys to have been so dedicated on that project !
GRFS fan, Cedric
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maaaaan, that is some sweeeet stuff!! awesome!
Wow congrats! Such beautiful work!
loving it!
Great job, as always!
How much time did it take to model one of those gloves or shoes?
Are they entirely modeled in Zbrush?
Love the cleanliness of your modeling style!
As usual, awesome. I love the way you sculpt cloth.