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Cedric Seaut's Little Box

Great Work Ced :slight_smile:

You are now on the list of people I need a tutorial from. Good god. Retopologizing those chains must have been a cosmic pain in the ass.

ok you win

Amazing work!Impressive texturing amd sculpting skills.Great style:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

So can we see some views of the low poly now? LOL. That’s a lot of intricate modeling for a base mesh.

Incredible work. Top row.

Those chains are too cool. sorry if you’ve already explained it, but how do you do that?

Woah Cedric!! Excellent sculpt, excellent design j’aime bcp les créatures de ta petite boîte : ). 5*

Insane, just great. How many poly’s ( the lowres ofcourse )? And how did you do those chains?

mna…u sick
this is awesome…far beyond this world…
hope I have him on my desk:lol:

really cool just i dont like the flat face … but its awesome anyway

thank you all guys ! :slight_smile:

nfuchs,HUN-Firebat -> i bought the full version, it worths the price, no regrets. :slight_smile:

grassetti -> thanks a lot ! yes for the feet, several feedbacks for them, i just wanted to try something we don’t use to see :slight_smile:

mkk316 -> i didn’t retopologized them, i just made the high version liter

Tyrone70 -> actually it’s really simple, you create one piece that you duplicate to create a long straigt chain.
then with a spline and the “path deform” modifier, you can put it everywhere following your path.

VictorCS -> it’s around 21000 tris, and the human size goes until the middle of his thigh

thank you once again guys !!! :slight_smile:

excellent work cedric. What a high standard. You’re work on Dust is absolutely brilliant.

Woah. That’s really very nice. I particularly like the metal work. Its got a lovely quality to it.

You could imagine Kratos scaling that bad boy and plunging a sword through its skull

great character man:D :+1: :+1: :+1:

Good clean modeling and texturing. My only crit is his face. It seems underdeveloped and disappears with the texturing.

Great creature, love the straps around the horns / head thingy :slight_smile: :+1:

great character and awesome texture work :smiley: btw how big is the texture?

Did you render it with mentalray or is it rendered with the default scanline render?

Yeah I’m with the rest here, fantastic update man, looks so good with those textures :wink:

Cral no renders :slight_smile: 3ds max screenshots !
thanks Frederick ! :slight_smile: