Hey guys I was just wondering if there was a way to create cavity maps straight from Zbrush, just like the create displacement map.
I know the older versions of ZB with Zmapper used to have that option. I was just wondering if this one can, or if anyone has a process of doing so, instead of exporting the normal map and converting it to a cavity map in xnormal.
Or if anyone has a better workflow, please share! Thanks
