Hi,
This is the first image I post here.
I hope you like it.
It’s a portrait of a character I have created for an upcoming animation.
The base mesh was created in 3dsmax and then detailed in Zbrush.
I painted the textures in Zbrush in 4-8k resolution without using projected photographs.
The face was rendered in 3dsmax using finalrender.
Comments are welcome.
Thanks,
Steve Weber
