Hi everyone! Personal project based on the concept “Catacombs Slasher” by Doug Williams
The project was completed as part of the “creatures” course with mentor Sergey Cheknokov
To create I used sculpt - zbrush, texturing - substance painter, retopology and animation - maya, environment creation - quixel megascans, render - Unreal engine and marmoset toolbag to demonstrate maps.
Texture - 14k and 11k
Tris - 21392