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Cartoonish character retopology help

I’ve tried retopologizing this mesh using Scott Spencer’s method as described in the Character Creation e-book (establishing the main loops first around the eyes, mouth and etc.).

Thing is, I found the cartoonish style of the character made for much disparate areas that would be otherwise similar, like the part above and below the mouth. The exagerated proportions are making me confused with quad distribution, I feel some areas are a little too dense.

Anyway, I’m kinda lost here feeling I’ve done something terribly wrong, anyone got tips or ideas?

[retopo.jpg]

Hey there goldenturd,

wow man i think i’ve never taken the time to prepare my Retopo as well as you did. (yes i have seen the tutorial as well) As far as i can tell, there is nothing wrong about the edge painting you did. Concerning Polycount, well that depends on what you will use your model for later on.
All the edgeloops around the mouth could save your ass later during animation or even for facial expression sculpting.

Just Retopologize that thing and see where it takes you.

Btw, because i dont’ prepare my Retopology THAT well, i sometimes have to retopologize two times, but hey … it’s still fun :slight_smile:

Haha, well, that’s definitely a good thing to hear. I’ll keep doing it then and see where it takes me. I’m afraid I’ll have to put in a few triangles to make things fit, but that’s not the end of the world, right? :rolleyes: