I’ve tried retopologizing this mesh using Scott Spencer’s method as described in the Character Creation e-book (establishing the main loops first around the eyes, mouth and etc.).
Thing is, I found the cartoonish style of the character made for much disparate areas that would be otherwise similar, like the part above and below the mouth. The exagerated proportions are making me confused with quad distribution, I feel some areas are a little too dense.
Anyway, I’m kinda lost here feeling I’ve done something terribly wrong, anyone got tips or ideas?
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