Hey folks I created a tileable texture in zbrush on the canvas.
I have captured the diffuse and normal map no problem.
But I need to create a decent cavity material to draw on the canvas to capture cavity details.
I’m new to creating custom materials. Anyone have any decent tutorials or settings I can try?
Here is what I’m doing.
Starts around 3:00
http://www.youtube.com/user/rooz3d