I have this sleeve I built for my character (using extract I think) and now it’s time to re-top it but since it’s placed around an arm I have no need for the inner part of the tube-like mesh. ie. this is not a simple polygon cylinder, it has thickness.
What would be a good and fast workflow to cap off either side so that it is a poly cylinder? I tried taking it into Maya but due to my sculpting fabric wrinkles, there are no valid edge loops to separate.
Thanks.