Hi fellow ZBrushers!
I really like this forum. So far you have always helped me with the learning curve for this fantastic program. Now I need your guidance again. I use 4R6, and I can’t find any solution on how to deactivate the dreadful transparency when doing retopology via zSphere. I can’t for the life of me grasp why Pixologic decided to display the underlying high res mesh with transparency. You really don’t have any use for it? But more importantly, it makes manual topology a pain, when dealing with intricate details and tight areas, as it seems to want to connect polies THROUGH the model/mesh. I love ZBrush, but i really loathe this darn “function” and I can’t find any way to turn it off? :o
