ZBrushCentral

can't see textures

I am using Zbrush 3.12 on the mac and all of a sudden my textures will not work. I can import a texture into the scene but it will not show up on the model. It works on 3.1 when I bounce to a PC to check it.

Just wanted to add that I can polypaint on the model but if I convert it to a texture I can’t see the texture.

-Tim

ZBrush 3.12 introduces per-SubTool textures. This means that textures in the Texture palette no longer slap themselves onto your whole model. You need to specify which SubTool should have which texture, allowing you to have separate textures for every single SubTool in the model.

See my signature for the 3.12 documentation. It tells exactly how to do this.