Hey there, I am working on my first Z sculpt. I am trying to scale the view so that I can view some details up close. I scale the view as much as possible, but it stops well before the model is very close. I scaled the group of models using deformation tools, and tried again, and it’s the same.
I now presume the scale tool is relative to the bounding box of the object?
There must be some simple trick I’m missing to fix this??
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