ZBrushCentral

Cant remove smoothing

Hi everyone, I would like a little help and confirmation of something I’m having an issue with.

I’ve just got ZB4.7 and looking at tutorial projection master. (The building work).

I’ve tried pre and post construction of the 3dCube trying to remove the smoothing and then making unified skin, but no matter which way I do this it appears to make no difference as there is always smoothing applied to the unified object and I have the top and bottom of the pillar with 2 missing edges and opposite corner. I see the tutorial is of R3 so is there somewhere I need to make an adjustment please.

Many thanks

Hi Rachel,

ZBrush has come along way since 4R3, Unified skin has changed a lot from then. I’m not sure which number Projection Master Building tut. I watched the first one and you can carry out those steps by creating a QCube x-2, y-8, z-2 and then dividing the cube under geometry. Projection Mater needs UV’s applied to the model, before it will work!

Good luck

Screenshots might help.

ZBrush 4R7 P1 (x64) 2015-03-04 08-56-37.jpgZBrush 4R7 P1 (x64) 2015-03-04 08-57-00.jpgZBrush 4R7 P1 (x64) 2015-03-04 08-58-57.jpgZBrush 4R7 P1 (x64) 2015-03-04 08-59-08.jpg
Images at basic stages its clear to see that although smoothing is set to off, its still applied. I’ve tried doing this in geometry as well as unified skin. The final image is one I don’t understand as it clearly shows 10 smoothing immediately after make skin is pressed, see image 3.

Thanks for this, I’ve not been able to try this yet but i’ll get to it later. :slight_smile:

Hi rachel,

If you are following the Sebastien Legrain video lessons in ZClassroom, a lot has changed since those videos were made. I believe he was using a version 3.x of ZBrush. There are two major things to be aware of.

  1. After you have Initialized the cube to where you want (changed the dimensions), you have to make it a PolyMesh3D before you make it a Unified skin.

  2. “Double Sided” in Projection Master settings is broken. It has been for a long time. There is, however, a workaround for it. You have to go to “Tool > Display Properties” and enable “Double” before you go into Projection Master.

Also, you don’t necessarily need UV’s for Projection Master to work, as Wyattfox mentioned. Only if you are using Projection Master to paint directly to the Texture Map. Then, of course, you will need a texture map which requires UV’s.

Thanks, this has worked, I’m not using UV’s but going to attempt to duplicate a building near to where I live. Built in 1885 with some great architecture.

For now problem solved until the next time, thanks to each :+1:

You’re welcome rachel! Best of luck with your project.