Hello,
I began Zbrush recently, and after four days, i have my first character.
So i wanted to export it into Blender to rig and animate. I research on internet how bake texture from polypainting. For a lot of my subtools, i can have their texture with UV Map -> Uvp => Texture Map -> New from polypaint. But for the head, when i do that, the texture map is white.
I search on the web during a long time, but no way.
I tried with xnormal, but a white texture again.
=>
Attachments
![fG294Ij[1].png](/uploads/default/original/4X/e/8/8/e8810a2849efdcfb747a7f7c8b94a15151195246.png)

->
-> 
