Hello fellow ZBrushers,
I have encountered a problem with a bit of a sculpt that has weird single thick polygons that I can’t really sculpt onto or get rid of. When I try and get rid of them other weird bits appear in their place. I’ve tried the clip curve brush to remove them, they appear instead along where I clipped.
It’s like a piece of my turtle shell is just a single thickness of polygons and they won’t go away, or let me work over them enough to solve the problem.
I originally made a dynamesh sphere to sculpt a turtle shell and I think the problem started back when I used the transpose rotate tool to narrow the width of the bottom portion from the center with x symmetry on and polygons overlapped strangely.
I’ve tried zremeshing but the strangeness ensues.
I’m sure I overstretched some polygons with the rotate maneuver but re-dynameshing doesn’t help either.
I noticed it quite a while after continuing so I don’t want to go back that far, although it’s all I can think of.
Anyone know how to clean up those pesky immortal polygons?
A link to a tutorial would be great, if there’s one that deals with that.
Thanks! (I only just started using zbrush this month, so it might be something really obvious!)