i have a mesh, all ready exported to Houdini, did my UVs and reimported into Zbrush, i project all, and looks fine.
when i do “DE” i just with the D32 option or any other one, i only get a gray color map, just like there is no displacement print on the file.
i change the options several times and even use 8k resolution, but i just ended witha 700mgs file with just gray info.
but if i do it on the old way, that you go export the displacement flip it, record the Alpha Depth Factor, it works fine, and in photoshop i can also see the diference between the map done by DE and the old way. and also test them in modo.
i am doing something wrong to get the displacement out?
Thanks Guys.