This one is driving me nuts. I had it working a week or two ago but I could swear I’m doing the exact same steps but the texture keeps defaulting to 1024X1024 destroying my color maps so I have to go to the saved file and start all over again. I must have restarted Zbrush 20X in the last hour alone just to make sure it’s clear every time. I’m sorry but man I hate the interface!!! Even being away from it for a week you can forget a single step and be reduced to endless hours of trial and error and endless hours of searching the forums. I wish there was a straight forward way to export maps like every other software on the planet. Personally I hate Poly painting because it causes me endless grief when I try to export the maps. I never used to have this much trouble. Honestly if I could easily reinstall 2.0 I would. I need to build a number of models and paint them over the next two weeks and I can’t keep loosing days to the interface’s bizarre conventions.
I already made a post about this other issue but I never got any follow ups after the first response. The imported models lack detail in LW. After hours of digging and reading I tried what Aurick seemed to be recommending for a workflow but I’m still getting exactly the same results. The steps are very confusing and counter intuitive so it’s possible there’s something still going wrong. There seemed to be some variation in the recommendations which made it more confusing. The whole restoring the mesh is just odd and the terminalogy is hard to get used to. Once again is an “export mesh” too much to ask for? Every time I export a displacement map or texture map there’s a lot of steps and a lot of options and it’s extremely confusing. I’m sure if you work mostly in Zbrush you get used to the bizarre conventions but to the casual user it’s exasperating. I know of several others that I recommended Zbrush to that go through exactly the same thing, if they don’t use it for a few months they end up having to relearn most of the interface. Now there’s all the added features of 3.0 confusing things all the more. I had a system for exporting textures in 2.0 but pixel painting completely screwed up that workflow so I’m back to square one trying to figure out a reliable way to export textures. and in two years of off and on using Zbrush I’ve never gotten better than a soft mushy result in LW for displacements. Just intensely frustriating!
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](javascript:zb_insimg(‘69852’,‘Sea-Serpent-Comp.jpg’,1,0))
Once again to the right is a Zbrush render which looks fine but the LW render to the left is mushy and now I have the added issue of the low res color maps so even the painting is mush. Having it down res the color maps everytime I try to export it is driving me insane. I learned the last time to set the resolution in the texture window before exporting them but now that isn’t working it drops it to 1024x1024 no matter what I set it at everytime I hit the clr>txr.