Hi all, I’m in my first days of using this amazing app (although I’ve owned it for years!) and I’ve done a very tentative amount of sculpting just to check on any workflow probs I may have between applications.
I can export a 16bit Displacement file but when I export my Normal map it comes into Photoshop as 8bit. If I hover over it in ZB’s texture window, it states that it is 32bit but when I click export and save as psd or tiff it always converts to 8bit.
This is via the standard Normal map pane, not ZMapper. I’m struggling to understand ZMapper and it always seems to lock up when I use it (could be because I’m in Parallels on Mac). But other than the depth problem, I’m finding the basic way works fine anyway.