Hi guys,
Sorry if it’s been posted before, but i couldn’t find it using the search function.
I got a pretty annoying issue where i export my displacement from Zbrush ( Using 3.1 ) using MD 3 and it all exports fine but i can’t seem to get it to displace in Maya properly.
I am pretty sure my displacement settings are correct ( I’ve triple checked them with about 4 different sources ) as well as I’ve tested it with this ready made displacement shader script found here:
http://www.zbrushcentral.com/zbc/showthread.php?t=50873&page=2&pp=15
The results i get is that the piece of geo seems to invert itself (normals face inwards bassically) pretty much and fatten out a bit … since my displacment settings are fine, i’m lead to belive it’s the map that’s causing the issue. I can’t use .tif files cause Maya doesn’t accept 32 bit .tif files, so i’ve used the convert to .map which seems to load with no errors, but can’t get any results …
Pulling my hair out over this one … any ideas?!
Thanks a bunch!
Marc
But hopefully someone more knowledgeable on those subjects will be able to help you out.