This may sound weird, but I made this gunpack for a space soldier character. I started the texturing with the “textured metal” procedural map. I painted on top of it to get the look that I need. The problem is; when I click col>tex, it gernerates the map without the textured metal. Everywhere the textured metal was suppose to be, it turns it white. So now I have this texture that is primarily white and is very bright. I have used the procedural textures before, and they worked out fine. I don’t know what the problem is, if anyone knows what I am doing wrong, please let me know asap.
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