Here is the first one of 2K5. I tried to do something different for a change. Modeled in Wings3D and Zbrush. Textured and Rendered in Zbrush. Yes those are Jantim shaders I’m using. They are really good.
[[attach=4682]Canon.jpg[/attach]]
Here is the first one of 2K5. I tried to do something different for a change. Modeled in Wings3D and Zbrush. Textured and Rendered in Zbrush. Yes those are Jantim shaders I’m using. They are really good.
[[attach=4682]Canon.jpg[/attach]]
Beautiful work!!!
Saw thumbnail and dove at keyboard.
Worth dive.
This is a very nice scene. May I suggest that the sky needs some detail? Maybe some distant clouds to give the image more dimention. Otherwise, it is a very well done scene. By the way where do you get Jantim’s shaders? I’ve only gotten hold of the wood shader.
Andreseloy
Great work and nice to see other stuff than heads and so, no offence…
and very realistic and artistic stuff.
Great.
Thanks for the kind comments guys.
Nergal: You can find Jantim’s metal shaders in this thread
http://www.zbrushcentral.com/zbc/showthread.php?t=21692&highlight=bronze
And for those who don’t know where the wood shaders are here is the link
http://www.zbrushcentral.com/zbc/showthread.php?t=22264
I will also put some clouds in that sky as you suggested.
…smokes when the bullet start
Pilou
I did some of the suggested changes and some minor adjustments and additions.
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Frenchy: I’m kind of puzzled by your reply. Thanks for your comment but what do you mean? And I see you are getting close to the 10,000 post mark.
Bravo. It is something different. I like this render.
but the sky in the second picture is too artificial, try to put a true photo into the background.
It´s only an opinion.
Great image.
Thanks for all the comments and suggestions. This is the final version and I think that you helped me improve what I started with.
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The last one is the best Rafael,…but to be perfect loose the tiling-patern on the stone walls , and there is something strange in the angle of the “groundplane” in relation to the canon … i know perspective in Zbrush is not
as easy as in a traditional 3D-program and to make a better perspective you will
have to make this scene in a real 3D-program with simple props, and use that image as a background-image to make placement of all the objects more correct…or use Zbrush perspective in the draw-settings .
jantim
great idea for a scene subject,materials and modeling
take care
Thanks for the comments guys.
Jantim: The tiling pattern is the one thing that have been commented on the most in the forums where I have posted. You are right it looks to obvious and gives the image away as CG. You have good eyes. The perspective of the cannon and the plane is a bit off. I used the draw settings for perspective but it’s never easy to get it right.