ZBrushCentral

Canon

Here is the first one of 2K5. I tried to do something different for a change. Modeled in Wings3D and Zbrush. Textured and Rendered in Zbrush. Yes those are Jantim shaders I’m using. They are really good.

[[attach=4682]Canon.jpg[/attach]]Canon.jpg

Beautiful work!!!
Saw thumbnail and dove at keyboard.
Worth dive.

This is a very nice scene. May I suggest that the sky needs some detail? Maybe some distant clouds to give the image more dimention. Otherwise, it is a very well done scene. By the way where do you get Jantim’s shaders? I’ve only gotten hold of the wood shader.

Andreseloy

Great work :slight_smile: and nice to see other stuff than heads and so, no offence…:slight_smile:

and very realistic and artistic stuff.

Great.

:+1:

Thanks for the kind comments guys.

Nergal: You can find Jantim’s metal shaders in this thread

http://www.zbrushcentral.com/zbc/showthread.php?t=21692&highlight=bronze

And for those who don’t know where the wood shaders are here is the link

http://www.zbrushcentral.com/zbc/showthread.php?t=22264

I will also put some clouds in that sky as you suggested.

…smokes when the bullet start :wink:
Pilou

I did some of the suggested changes and some minor adjustments and additions.

[castleandcanon2.jpg]

Frenchy: I’m kind of puzzled by your reply. Thanks for your comment but what do you mean? And I see you are getting close to the 10,000 post mark.

Bravo. It is something different. I like this render.

but the sky in the second picture is too artificial, try to put a true photo into the background.

It´s only an opinion.

Great image.

Thanks for all the comments and suggestions. This is the final version and I think that you helped me improve what I started with.

[Castle-and-Canon.jpg]

The last one is the best Rafael,…but to be perfect loose the tiling-patern on the stone walls , and there is something strange in the angle of the “groundplane” in relation to the canon … i know perspective in Zbrush is not
as easy as in a traditional 3D-program and to make a better perspective you will
have to make this scene in a real 3D-program with simple props, and use that image as a background-image to make placement of all the objects more correct…or use Zbrush perspective in the draw-settings .

jantim

great idea for a scene subject,materials and modeling:+1:
take care

Thanks for the comments guys.

Jantim: The tiling pattern is the one thing that have been commented on the most in the forums where I have posted. You are right it looks to obvious and gives the image away as CG. You have good eyes. The perspective of the cannon and the plane is a bit off. I used the draw settings for perspective but it’s never easy to get it right.