I am using zbrush on windows that is itself running in emulation, via VMWare Fusion on a very new intel mac.
I’ve really enjoyed zbrush until it came time to output a displacement map. I am using the zmapper plugin and the results are abysmal. I get either nothing or a map that just blows up my mesh. I have researched all the settings/quick codes but nothing helps.
I use MAYA on the OSX side (not in windows). I have taken the zbrush .tiff files and converted them to .map files with the TOI Texture Tools mel script (it calls imf_copy outside of MAYA). The .map files are there but don’t seem to add any displament. Can anyone suggest a way to get this to work?
Is it possible that VMWare fusion’s emulation isn’t letting windows really work?