I created shoes.
I want to bend the tips of my shoes.
But,
There are many sub tools.
Is it possible to bend them at the same time?
I want to use a brush and a mask at the same time.
I know that you can move and scale at the same time.
I created shoes.
I want to bend the tips of my shoes.
But,
There are many sub tools.
Is it possible to bend them at the same time?
I want to use a brush and a mask at the same time.
I know that you can move and scale at the same time.
Not directly, no. You would have to merge the tools into the same subtool to be able to deform them in this way at the same time.
However, you could use Transpose Master to create a new merged tool from the visible subtools. Then you can deform that merged Tpose mesh all at once, and transfer the changes back to all the original subtools in your original tool. This is traditionally used for posing characters with multiple subtools, but can be used in this manner as well.
One note here on Transpose Master. The documentation warns against using Gizmo Deformers to pose the TPose mesh. I have done this successfully in the past, but you may need to deform the mesh in another way.
Thank you for your reply.
【and transfer the changes back to all the original subtools in your original tool. 】
Does transferring mean importing changed data to T-pose?
I refer to this function from the documentation linked above:
TPose > SubT
After posing the combined mesh, pressing the TPose>SubT button will transfer the pose to the original model, updating each of the SubTools.
Thank you for your reply.
I used TRANSPOSE MASTER.
I was able to maintain the subdivision level and change it.
solved.