ZBrushCentral

Can Zbrush paint over multiple UV tiles

Sorry if this is a basic question.

I have a model that has multiple UV tiles, and after coloring the mesh in Zbrush

I hit color> texture button

But it created the texture for only ONE tile (0-1) region

What did I miss?

thanks

Did you offested your UV cords in external 3d app ? If yes , then just select your tool which has multiple UVs and go to polygroups , hit on UV groups and hit also grid . After this operation you should see all your Uv groups in different colours . Ctrl+shift and mouse click on part which you would like to hide . Then bake texture for visible part . Do this operation for each part . That is all . The thing is when you hide one UV group you have UVs only for visible part . You can hit check texture to see what happens .

I hope this helps coz I have multiple UVs too . By the way if you will have any problems with normal maps ask me :slight_smile: I ahd great war with these normal gangsters :lol:

that is exactly what I was looking for

Thanks :slight_smile:
as for the normal, I don’t think this question should be here
but Maya dosnt respect multi tiles with normal maps

Hm strange , because I have no problems with them in max .

Thanks ahtiandr, it works fine with Lightwave.

ya I foudn the workaround for normal and Maya > its in my blog

Hi,
How do you exactly bake textures in zbrush?
Can you please tell us. Thanxs :slight_smile: