I’m doing a serious of blendshapes for a face, and many of the poses need to have a left and right counterpart. I can’t use the mirror feature because this flips the mesh’s verts. Does anyone know of a way to mirror a mesh’s sculpting (on an asymmetrical mesh) while maintaining its vert order?
ATM, I’m thinking about accomplishing this with two layers: using symmetry to sculpt left on one and right on the other, then using the morph brush to restore one half at a time… Not sure if it’s going to be worth the effort.