ZBrushCentral

Can Zbrush 4 acurately Display 3d?

I’m having trouble accurately viewing my mesh in Zbrush. I’m using zbrush 4. I can’t find anything about this online. Attached is an image to help me explain.

I have two subtools: Elbow Pad, and a Sleeve. The Sleeve needs to be tightly wedged under the elbow pad. I nudge a tiny portion of the sleeve under the surface of the elbow pad, it seemingly looks fine from one view. Then I rotate the camera, and i see the shirt is still interpenetrating the surface of the elbow pad. I can keep going back and forth between angles of view, But its extremely annoying. It makes me second guess Zbrush’s ability to “correctly” show what I’m working on. Is there a setting i need to enable to correct this display issue? Any help would be greatly appreciated.

Attachments

ZB_BadDisplay.jpg

When rotating your displaying a lower res mesh, try turning of quick in the transform palette it should go away, but a better approach is to ignore it, as long as it is not penetrating when you are not rotating it you`re good.