ZBrushCentral

Can you use FibreMesh in animation?

Hey Im making a character at the moment that needs to be rigged and animated. Im just wondering if I can use the fibremesh from Zbrush as part of the model within Maya. If so are there any complications id face in using fibremesh?

Heres a Pic of the character im trying to Rig up. As u can see there is a lot of fibremesh to deal with haha.

Any advice would be greatly appreciated :slight_smile:

Attachments

6XOca5r.jpg

you can export your splines into maya for guides for their hair system. I believe it is an option in the fibermesh menu, but it might be in the zplugin section.

Great, thanks for the reply. Ill see how that approach works out