Hey Im making a character at the moment that needs to be rigged and animated. Im just wondering if I can use the fibremesh from Zbrush as part of the model within Maya. If so are there any complications id face in using fibremesh?
Heres a Pic of the character im trying to Rig up. As u can see there is a lot of fibremesh to deal with haha.
Any advice would be greatly appreciated 
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