Hi, I don’t think it’s possible, but if I paint a mask (sometimes very detailed) it would be nice to be able to save it with the file so that it can be called upon at some point in the sculpting process.
For example if I mask an area on an object and then apply a deformation or an mesh extraction to that object, then I turn the mask off and do some sculpting, but later want to recall the mask it would be really nice to be able to do this. If I paint a mask, can I save the painted mask as a Morph Target and then Switch “On” the morph target to recall my mask?
Thanks
