Hi:
Got a question, can you make a displacement map in zbrush, with 2 external meshes with same vertex count, 1 mesh unmorphed (base), and 1 morphed (shape altered). I’m working in poser 7, and am trying to do the following:
1: Load David 3 into poser.
2: Apply a morph to David 3 (For example muscular).
3: Export the morphed obj file.
4: Load both the unmorphed David 3 obj file (base), and the morphed obj file into zbrush, and create a displacement map.
5: Export the displacement map.
6: Load David 3 into poser, and apply the exported displacement map to him.