I normally model architecture in Modo 5.01 but have gotten the bug to finally model a tree in ZBrush. I have actually enjoyed using this to push me to learn ZB but have failed at creating normal maps after HD sculpting cause I guess I need to UV this…
Is this the wrong thing to try to UV, ZB will not create a UV of this on my MacPro.
Can I use the UV of this from Modo 5.01 and if so should it be imported rather then GoZed into ZB. I have tried several of these but I’m sure I may be leaving a step out.
Not expecting major explanation just a few words of guidance.
Thanks
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