ZBrushCentral

Can this be UVed?

I normally model architecture in Modo 5.01 but have gotten the bug to finally model a tree in ZBrush. I have actually enjoyed using this to push me to learn ZB but have failed at creating normal maps after HD sculpting cause I guess I need to UV this…

Is this the wrong thing to try to UV, ZB will not create a UV of this on my MacPro.

Can I use the UV of this from Modo 5.01 and if so should it be imported rather then GoZed into ZB. I have tried several of these but I’m sure I may be leaving a step out.

Not expecting major explanation just a few words of guidance.

Thanks

Attachments

ZB Tree.jpg

Have you tried PUV Tiles or AUV Tiles in the Tool>UV Map menu? In theory any model can have UVs assigned but for a mesh with a lot of polygons you will need a large map. Depending on the polycount, you may need 4096 or larger. And also you may need to set Tool>UV Map>UV Map Border to 0.

No to all your questions…but I’m learning and Even though I see I have miles to go… I am finding this very enjoyable… please take into account that I’m 63 and doing this for enjoyment… so I am be crazy :}

That is really important is I want to thank you for replying.