ZBrushCentral

Can I use dispalcement map in Mayas sss fast skin

Somebody knows where I have to attach the displacement map in Mayas sss fast skin node?

The displacement isn’t plugged in to the sss material, it’s plugged in to the shading engine.

With the sss material selected in the attribute editor, if you click on the “go to output connections” arrow at the top right it will take you to the shading engine and the displacement material slot.

You can plug your displacement map in there and the correct shader connections including displacement node will be created.

Hope that helps!

James

Thanks a lot jimeeh, I found it and it worked perfecty.:+1:

Regards