Hi all,
is it possible to use a subtool as a mask?
Application:
I have a belt that wraps around a torso of a character
Is there a way while I’m modeling the torso to designate the belt as geometry that will collide against the torso
geometry so I can easily model the “bluges” where the belt is tight against the torso
I realize that if it were one subtool (belt and torso) I could use polygroups to do this - but here they are separate subtools.
thanks for any suggestions
J.