ZBrushCentral

Can I make lower sub-div levels?

Hi guys, I’m still quite new, been using zbrush for about 1-2 weeks now

I am working on a squirrel, still pretty early and rough

750k points, Dynamesh Res 152

So the problem is at that Res it’s impossible to smooth it out and clean it as I have only been using move tool to make it, Now when I use ZRemesher it drops it to 5k without losing much detail but the arms end up connected to the body, I know you can divide up and work on the highest div which would of worked well but I don’t believe DynaMesh works with that?

So is it possible to make lower res divisions in Geometry?

Attachments

b57817ce9c.png

You don’t look like you’re at the point where you have much high res detail in need of saving, so just set the target polycount, and run it through ZRemesher. Subdivide it a few times from there, and now you have variable subd levels you can go up and down with and work on form or fine detail as you like.

Increase the Zremesher adaptive size to more closely follow the form, and optionally make use of the zremesher guide brush to influence the polyflow. Unless you have a concern I’m not seeing, zremesher should have no trouble keeping those arms as separate objects. Unlike Dynamesh, it’s fairly accurate. You could always move them further apart from the body.

If you ever want to do the same thing to a mesh you do want to save the fine detail on, duplicate the tool in your subtools palette first, run Zremesher on the duplicate, subdivide it sufficiently, and project the detail from the original mesh onto it.

If you can’t get the results you want that way, you can always manually retoplogize.

http://docs.pixologic.com/user-guide/3d-modeling/topology/zremesher/

http://docs.pixologic.com/reference-guide/tool/polymesh/subtool/

http://docs.pixologic.com/user-guide/3d-modeling/topology/topology-brush/

http://docs.pixologic.com/user-guide/3d-modeling/topology/zsphere-topology/