Hello,
I created a model in Silo & Lightwave. I created a UV Map for it. Unfortunately, when I exported the obj from Lightwave I did it wrong and didn’t include the UV map in the export. I found this out -AFTER- I had finished my first displacement painting pass.
Is it possible for me to re-export the model with proper UVs, load it into ZBrush and paste the UV data from that to the model I was working on in ZBRush? They both have the same geometry. I thought I saw it somewhere that this was possible.
Thanks so much for saving me from having to pull out my remaining hair!
