I have a model that i built in 3dsmax and imported as an OBJ (of course) into zbrush. i turn on symmetry across the X axis when i go to sculpt. the problem is, zbrush thinks the X axis is in a different spot from where it should be.
Is there a way to adjust where zbrush thinks the axis is? or does anyone know another method to fix this problem?
i saw a zscript that fixed symmetry for a zsphere object, will that work for this aswell?
http://i662.photobucket.com/albums/uu349/WarlordCaspian/ZbrushSymmetryproblem.jpg