Hello,
I am doing a project where I want to make fur for an animal using fibermesh. I want to put the same colors on the fur as are on the underlying mesh. For example if I have a model of a cheetah with textured spots applied as a uv texture map to the base mesh I would like that color map to color the fibers as well. Is there a way to do this? Ideally I would like each fiber to be represented by a point in the same uv map as its parent mesh. That way I could take the fibers into another 3d program and render them with my existing texture.
Thanks for any help,
-Joe
