ZBrushCentral

Can anybody help me solving this HDRI Issue with the camera angle with Redshift Please?

I dont know if this is happening to anyone else, the issue is that when I want the HDR to be distorted with a Low Camera Focus Distance from 35 mm and below the viewport shows the distortion of the HDRI but! when I hit render with Redshift, the HDRI automatically jumps to a distortion of a 40 - 50 mm. and it is bothering me I am doing something wrong? this doesnt happen with the Zbrush BPR. I’ve been scratching my head around with a solution, and I can’t find it.

Maybe is a Redshift Bug? a feature? When zbrush sends the scene to the Redshift Engine it skips the all the HDR Information? Not all the Zbrush camera properties supported yet? Low camera focal distances are still not supported? What? argghh. . . I am paranoic xD! this is really bothering me. Please somebody help me with an answer.

Let’s say for instance, this is amount of distortion that I would like to have with a set camera focal distance of 18 mm.

But, when I hit render with Redshift it automatically jumps to a something like a 45 mm.

Turning the Universal Perspective Camera Off gives the same result.

And one more thing, when rendering with Redshift while having the Universal Perspective Camera turned off and a big perspective angle of view, the render gives a result of both, the Subtool and the HDRI angle of view of a 45 mm too plus a ghost of your Subtool’s previews angle.


Nothing of this happens with Zbrush BPR :weary: