Hello Guys,
I have a question about Normal Mapping. Now this is not the normal Normal mapping question about how to export or render them in another application. What I am wondering is this.
I created a house model in Maya, I generated my UV’s and I created a color map using Photoshop. The question I have, can I somehow use this color map that I generated in Photoshop to generate details on my Zbrush Base mesh. Can a UV’ed color map be used to sculpt in details?
The other question I have, I read a tutorial on CG Textures on how to convert a color map into a normal map using NVIDIA Normal Map Filter for Photoshop. http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
Is this a good way to generate Normal maps from photo textures? I have also looked into CrazyBump. Any suggestions?
Is ther a way that I can take this Normal Map created in photoshop and import it into Zbrush, and project the details from this Normal Map onto a clean base mesh?
I have seen several tutorials on how to project details from one model to another, but I want to transfer details from my Color / Normal Map onto a clean UV’ed modeled and un-detailed. Is this possible?
Thanks in advanced
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