ZBrushCentral

camera field of view?

tried searching around but nothing on it… is there a way to adjust the camera field of view when sculpting in zbrush so that the perspective is less extreme?

It’s most noticable when working on a single mesh like a head but is more comfortable when working on a full body (seems to adjust), wondering if there’s a way to adjust it manually.

Draw>FocalLength

omg, you rock aurick, thanks again :smiley: