Hello. For any artist that uses Substance Painter, you may be familiar with the camera options available to you:
Free Rotation and Constrained Rotation. Free Rotation works in much the same way as the camera/perspective view in Zbrush, where as Constrained Rotation makes the camera move in the same way as Mudbox or Maya.
The Mudbox version is my preferred method of camera manipulation. I was wondering if there was any way to change the Zbrush 4R8 camera system to work in the same way as Mudbox and Maya? And I was wondering if there were any options for the Zbrush camera/perspective system at all?
Thank you for your time.
Turn off “XYZ” and turn on “Y” in your transform panel (right hand side of the default interface as well)
Your perspective settings are found in the Draw menu.