ZBrushCentral

camera based instead of normal based sculpting? (Answered)

Hi everybody! I just tested polypainting with some of the Lightbox images and I thought it would be nice to use them for sculpting at the same time by turning on Zadd. But even with perspective turned off the sculpt doesn’n match the painting due to the normal based direction. Does anyone know if one can change this behaviour so that the standard brush pushes the polys right in the viewers direction instead of their normals? Thanks in advance!

BTW: What a wonderful update! Thanks Pixologic!:smiley:

Yes, use the orientation controls in the Picker palette.

Thank you very much!