hi everyone,
first of all i want to let you know that i am kind of new to advanced modeling and character animation so please be easy on me 
also. i am not a native english speaker. please excuse any spelling mistakes.
i just want to ask the more experienced users out there some basic questions concerning the workflow to avoid redoing my zbrush work over and over again.
- the basic mesh
from studying this forum and reading the zbrush c4d workflow documentation i learnt that i should create a low poly model. then make the edge cuts on the bending parts like the knee, elbow, fingers, neck, etc.
anything i need to care of? any advise in general to this issue?
- facial expressions.
i plan on animating the face entirely with morph tags. is that a technique you guys can recommend when using zbrush? in particular i am worried about the eyelid and the mouth.
will the displacment and normal map from zbrush deal with such a deformation?
for demonstration i quickly created a screenshot of the closed and open eyelid.
low poly screenshot
hypernurb poly screenshot (just for previewing) i am not using hypernurbs of course
i would be grateful for any recommendations, hints and tips.
thanks a lot
best
flo