hi there, like the title says, i am having problems with the normal maps generated from Zbrush.
i am using Cinema 4D and Vray.
you can see where the uvs were cut, these problems never occured in maya. i am using a hypernurbs for that mesh, changed the subdivideUVs to Boundary. the subdivision is at 3. it gets better at subd 6 but it won’t go away completely. here is a picture of whats goin on.
http://img96.imageshack.us/img96/8087/c4dbear.png (i somehow couldn’t upload the picture in here)
i hope someone can help :- )
thanks in advance!