Hi
Sorry if it´s already solved, but I couldn´t find it.
I´m newbie adding zbrush to my C4D workflow, so I´ve ran into few issues. I´ve tried using goZ, but I couldn´t get the amount of detail with the displacement map as within zbrush. I solved that exporting the basemesh as OBJ and a dispalcement map with Multi Map Exporter.
It worked ok, but I realized that once the obj is imported in cinema4d, the UVs are outside the square where are supposed to be. I´ve tried the flip options importing the obj, but does not worked. It does not affect for texturing or shading, but it is not valid for a UV pass.
Does anyone knows how to solve this? Or maybe there is a better workflow between Zbrush and C4d.
Thanks a lot