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C4D Importing Object Misplace UVs

Hi

Sorry if it´s already solved, but I couldn´t find it.

I´m newbie adding zbrush to my C4D workflow, so I´ve ran into few issues. I´ve tried using goZ, but I couldn´t get the amount of detail with the displacement map as within zbrush. I solved that exporting the basemesh as OBJ and a dispalcement map with Multi Map Exporter.

It worked ok, but I realized that once the obj is imported in cinema4d, the UVs are outside the square where are supposed to be. I´ve tried the flip options importing the obj, but does not worked. It does not affect for texturing or shading, but it is not valid for a UV pass.

Does anyone knows how to solve this? Or maybe there is a better workflow between Zbrush and C4d.

Thanks a lot

Hi,

do you use C4D R17?
AfaIk there is an UV problem with the new obj import/export function in the current release.
Can you export and import your object as obj in C4d (w/o using ZBrush) and check the UV layout of the imported object to see if it’s a C4D problem or not?

CU.

Yes, I am using C4d R17.

I´ve tried exporting an obj from cinema and reimporting it and works well. But Exporting it and then Unwrapping it with UVLayout and reimporting in cinema gets the same issue as Zbrush, so I guess the problem is in C4d side.

Thanks Harry