ZBrushCentral

Busty bob

Hey there,

This is another character for this mammoth film Im making… been working on landscapes the last month which is why I havent posted recently.

Going to spend this month finalizing characters, and comping stills with both elements so I should be posting some final pieces.

C&C welcome

[busty_bob.jpg](javascript:zb_insimg(‘40123’,‘busty_bob.jpg’,1,0))

pretty cool face. remembers me of Doom 3!!!

He looks good… :+1:
However the shoulders look slightly off…

Can’t wait to see him detailed though!
Keep it up! :+1:

Thanks,

Yeah, the shoulders werent quite right. Heres a Maya render after a little messing with and detailing.

[bob.jpg](javascript:zb_insimg(‘40141’,‘bobsss.jpg’,1,0))

Attachments

bobsss.jpg

The body is lookin good (no I don’t mean sexy) but I don’t think the shoulders match. For a guy that is cleary out of shape I think his shoulder muscles are too round and solid looking. They need to be more saggy as though gravity is in effect there as well.

You’re animating this? Can’t wait to see it. I’ve often wondered why there appears to be an abundance of modelling work displayed on the internet but not much of it ever seems to end up animated. I guess it’s probably because anybody who can produce great Zbrush models and also rig & animate them convincingly suddenly has a lot less free time available to post on the Internet due to spending all their time working on paying 3D jobs.

There is also the added issue of time to render an animation in 3d. Thats why i tend to steer clear and stick to stills.

Cheers

Mike R

Thanks,

Yeah, I know what you mean about the arms scottgcau. I think I will keep his arms a little muscular tho and work on the body a little more. He reminds me of a Grip I worked with. About 50 yo, and had strong arms from carting stuff around, but was sagging from age and a pot belly from drinking every night. I thought he kind of had that classic muscle made physic that had gotten away from him a little.

I appreciate the comment tho… and may very well change in time.

I’ve test animated everything Ive done for this project, but I suck at flash and havent worked out how to add animations to my site yet… might try to find someone to do it for me:)

Will update again soon

Malibu Stacy with a new hat.

[bobsss_beret.jpg](javascript:zb_insimg(‘40195’,‘bobsss_beret.jpg’,1,0))

it looks really good! what renderer did you use? is it renderman’s sss? or mentalray’s sss?

hye coye!

great update. th “goon” hat fits well on him.
i got a few crits though. maybe pull back the arm/shoulder a bit, it kinda looks like it’s too far out of the the characters depth… but it’s kinda diffecult to see on these pics. also try and make the collarbone area more visible.
hope you understood the first one… kinda hard to explain.

-r

Really works with the hat. Great work thus far. Love the ‘Malibu Stacey’ title! :wink:

Thanks for the comments.

kikiyawa: Its rendered in mentalray with the mentalray SSS

abyss103: I love Goon (I posted a Goon head earlier… not great tho:() I love that era and my film is based in the 20s… cool, scary time. Im not quite sure what you mean about the shoulders but everyone has something to say about them so I should look into it next revision. You are dead right about the collarbone… hadnt seen it before.

Cheers for the feedback

fantastic! I love the render with the hat, very realistic!

A bit of texturing.

[bob_hairy copy.jpg]

Now a stained and dirty white tank top and a cigar and he’ll be rockin’. :lol:

The only thing I don’t like is the shadow hiding his eyes. Other than that it’s going pretty good.

Some of the anatomy looks a bit strange but I realize it’s stylized and it’s still working for you though. Definantly a good job so far!

Youre right about the cigar, but no tank top, just a pair of braces… and legs.
Yeah, Im keeping him fairly stylised and, as the he’ll be playing poker in a dark smokey, top-lit room, I’ll keep his eyes hidden.

I am interesed in what people think, good or bad… I’m having issues with the UVs and displacement (as in the last still) so Im not overly happy atm:(, will try and work it out today.

Thanks again

What exactly are the problems with the displacement and UV’s? Need to post some pics for examples? Just curious.

Thanks Kypher for your interest,

Basically, I get better results using AUVs for displacement but run into all sorts of problems with bumps and textures (Im using Maya, and usually turn off quadratic sampling to stop AUV seams appearing, which is fine for stills but a little dangerous when rendering animation). For the last image I layed out the UVs so to texture, but the quality of the mesh after rendering is no way near true to the the ZB sculpt and Im getting all sorts of artifacts (unlike the image before).

So it seems to be a UV problem.

Now Im looking into applying 2 UV layouts to my mesh (AUV for disp and Layed out UVs for bump and texture)… but Ive never tried this before, and dont know if its possible. I’m going to do a couple more test first to see if this is the issues.

I will try to get some renders to show the issue a little better.

Thanks again, and apologies for the length response:)

I had a break and sorted some stuff out.

Just reworked the mesh, and did some tests with displacements. I happier with the general look now.

A bit of relighting and SSS. He needs some detailing still, but will move onto his hands and the rest of the scene.

[bobsss2 copy.jpg](javascript:zb_insimg(‘40499’,‘bobsss2 copy.jpg’,1,0))

Interesting character. The manboobs bother me a bit. They seem to just stick out of his chest rather than hanging out. Meaning, that there should be a fold at the bottom of the breasts, where the breast skin overlaps the skin over the chest. I think there’s a bit of inconsistency with the lack of love handles the manboobs and the belly area. They all look great individually but they dont seem to me to be part of the same character. I think this is a really good work it doesn’t seem to flow to me in terms of consistency. I’m not too sure how to correct it, but maybe you can try to lessen the fat on the ribs and increase it a bit more on the sides. Maybe if I could see the legs it would make more sence. Keep us posted, I’d like to see where this goes.