Lovely !!!
You should also post it on the blenderartists.org forum.
As a finished work (topic)
She’s hot !
Really nice model! I like her face!
Thanks guys! I did post as you said on Blender artists Michalis. well, skullmonkey, it’s the way she’s done! thanks Dantert, love your last one! here are some additional views


Top notch work! Was it rendered in zbrush? If so, would you mind sharing your lighting, render setup? 
well, since i use Cycles, i know i wont brake my head with the subtilitys of a renderer like Zbrush! (like i wont try to sculpt in Blender!)
Xada: I’m afraid of the thickness of some parts, mainly the floating clothes on the hips and it could result in a failure for the 3D print 
Well i think you’re right. i’m going to see if i inflate those parts or if i print those after and glue them.here is a Cycle pleasurefor me. rocks done in Zbrush too.
Attachments
What a nice render!
can i ask how you did the water? it just a solid with a bump map? its a really cool scene
thanks. it’s justa bump map on a plane with glass shader
Id like to ask a really stupid question, and its probably really simple. But how do you point eyes in a direction in Zbrush? Assuming you sculpt/paint make them in symmetry, how can you rotate them in their sockets?
last renders are from Blender, where eyes are rigged. in brush, the only way i found is to work on an eye only, duplicate and move at the other place, so that the focus is the same…
That makes sense. I found a similar work around using Maya but I’ve been trying to cut Maya entirely out of my work-flow. Thanks for the response 
Btw I love the work you’ve been doing. I’ve been watching for a bit and haven’t commented. But it really is fabulous. I hope you keep making more.
really thanks! though, i won’t cut Blender of my workflow! hopefully i’ve got it!
i’ve decided to work my “sexynessy” with that cute girl by devinplatts; http://cghub.com/images/view/455915/.still have to rig her in Blender and try some funny poses!
tenue cuirexp (View in 3D)
Rigged!

Wow! Terrific job recreating the character in 3D. You did it more than justice. You make it look so easy 
Nice work on the hair, costume, and rigging (and everything else for that matter).
hey thanks TonyV125. no it’'s not been easy; face was painfull. but i think i found a rule for these cartoony eyes: make them big, AND, far from each other…clothes made in blender, hair with dynamesh.
I think i’ll re-use this mesh for a more personnel print project…maybe deflatting a bit boobs…
I really like this sculpt, very honest to the original deisgn!
thanks ice box.
i try to work some other style of pose. well it’s very hard to fold a leg mesh! i understand the interessant technique of eof, cut and paste. i tryed…but my zb launched. still wip so:


