Hey, me again. Yet another problem I’m hoping someone can shed some light on. I really do appreciate the help.
The problem seems to lie in how the alpha is generated. Either that or the UVs somehow interfere with using the alpha for displacement intensity in some way. Any ideas? I tried using Fix seam on the texture before creating the alpha from it, and it made no difference whatsoever (I didn’t even have seams with the texture t start with anyway).
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