Hello
I created a mesh of basis in Mayan, imported then and divided until has 3 millions of polygons in zbrush.
After having retailed my mesh to the maximum, I passed in Sculpture High Definition and I divided my mesh 2 times what gives 48 millions of polygons.
I refined the details until has get what I wanted.
I want to make a map of bump with the details refined in HD.
When I push once on Sculpt HD I enter in the HD fashion and I refine my details.
When me support a second time on Sculpt HD me fate of the HD fashion and come back has my 3 millions of polygons. My refined details are less precise. They reappear clean when I come back in the HD fashion.
And it is the that is my problem.
How to make a map of bump with the details refined in HD, because when me fate of the HD fashion, are the details less precise?
Is it necessary to remain in fashion Sculpt HD and to create, to export its map of bump?
Is it necessary to come out of the fashion Sculpt HD (are My done refine details less precise) but at the time of the creation of the map of bump, the precise details and refined will reappear clean?
How to make a map of bump in high definition?
thank you has you