Hi, another question…
how can I use the bump material…if I make a bump map…and i switch to skin matcap material…the bump map doesn’t have effect in the zb rendering and seems to disapear…how can i fix this ???
thank u guys
Hi, another question…
how can I use the bump material…if I make a bump map…and i switch to skin matcap material…the bump map doesn’t have effect in the zb rendering and seems to disapear…how can i fix this ???
thank u guys
The bump viewer material is just for viewing the effect of a bump map, you can’t combine it with other materials or polypaint.
If your model has UVs and you have a bump map image then you can display it as a displacement map:
Note: the Mode switch shows the geometry actually displaced - leave the switch off for an ordinary bump map effect.
thank U so much… but I have so many problems…
is there a tutorial ???
How do I beginn… ? i mean I switch to bump material…paint something…and than ???
I feel totaly lost with all this buttons in ZB HEEELPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
How do I beginn… ? i mean I switch to bump material…paint something…and than ???
That’s all there is to it as far as the bump materials go. For the most basic example:
As you can see, and like Marcus pointed out, this material ONLY lets you see the resulting bump map’s effect on the surface. It can’t be used to show you your displacement map on top of your polypaint. If that is what you want to do, then forget the bump viewer material even exists, and follow Marcus’s steps for using the Displacement Map subpalette instead (here’s a visual guide, in case it helps).
Thank U to both… more or less there was an result…but very jagged…and bad quality…
I assume I need a uv map…which is better ? is there any thing I can do to improve my quality ???
and I can’t polypaint anymore if I have the bumpmap effect…why ???
thanks guys…
The bump viewer material is only useful if you are painting on to a texture map using Projection Master. There’s not a lot of point to it if you are using polypaint. The result will be poor quality unless you have a dense mesh, in which case you might as well sculpt the fine detail instead. You could then create a bump map by creating a displacement map (for example, from the subdivision level below the top level) and export that for use as a bump map in another program.
Thank U…u are very clear and have a great knowledge…amazing
thanks
To the subject - if I whant to fix the displacement as the geometry - there is the button “Apply DispMap”, But when I puch it - the displace unfortunately doesnt work good - is it dont understant tiles. Please, see screens:
The UV Map>H Repeat and V Repeat sliders are display only. You need to ‘fix’ them as your UVs before the displacement will work correctly. To do this:
Thank you, marcus, for the answer. Now, it is working throught export-import process!
But u forget to say about dividing the model after importing it.
And one more way to recieve that result is to make Alpha map with tilings in Alpha menu with “Make modified alpha”. Then apply it in the Displacement map menu.